bioniczombie: A full moon from the video game The Sims 3. It looks slightly spooky. (Default)

I wanted to save my GraphicsRules for my future Sims 3 playthroughs, and I thought I’d share.

🚨 MAKE A BACKUP OF YOUR GRAPHICSRULES BEFORE USING THIS!! I can’t stress this enough.
This is for version 1.69!
*Edit* I am now on 1.67 and this seems to work fine.

Found in: Program Files\Origin Games\The Sims 3\Game\Bin
or
Program Files (x86)\Origin Games\The Sims 3\Game\Bin
I don’t remember which is the default as I have mine in a custom location.
Installation for non-origin users:
Program Files\Electronic Arts\The Sims 3\Game\Bin
 
Changes from the default are as follows:

  • Graphics when set to the Very High setting will either be 2K, or 4K, depending on which version you download. I recommend 2K for gameplay.
  • Better Shadows included. It uses 4K shadows in both versions. You must set your shadows to the High setting.
  • I have the seti textureMemory (how much RAM your computer has) set to 16GB of RAM. 🚨 I highly recommend changing this to how much YOUR computer has. I have never tested this on a computer that has less RAM than 16GB.
  • ShaderSkinCompositing set to false on the High, and Very High graphics setting. This fixes improperly rendered body hair and tattoos (stops them from becoming blurry).
  • Bloom is removed. Example of what Bloom is here.

Find more bug fixes, and performance tweaks in this guide! (I have included some of the changes to my GraphicsRules)

Download:
➨ GraphicsRules

bioniczombie: A full moon from the video game The Sims 3. It looks slightly spooky. (Default)

I wasn’t able to find any name replacement mods that I wanted to use for my medieval save, so I made one! Let me just say this took way longer then I initially thought it would.

The names I chose are mainly medieval-ish (I used a lot of names from old, and middle English). I also used some sim names (or made names out of sim places), e.g. Dragon Valley, Henford on Bagley, etc. There’s a small fantasy element thrown in there as well. I tried to stick to ~sim lore~.

I’ve tried it out in my game, and it seems to be working fine, but there’s over 8,000 different strings (name possibilities, basically). I did duplicate most of the names to a degree. It should work with other languages, but I only played / tested in English.

I’m still messing around with it, but I need a break. So I thought I’d share this version.

Credits to lesbisim for the base mod (I changed all names).

I used Easy STBL Manager, Notepad++, and a ton of google.

And in case anyone else wants to change the names, line 3-1012 = Female, 1013-7266 = Surnames, 7267-8303 = Male. This is assuming you use the above programs to edit these.

➨ Download

bioniczombie: A full moon from the video game The Sims 3. It looks slightly spooky. (Default)



There’s a few annoying things I dislike about TS4. This is my attempt to learn how to fix them.

One of the top ones I hate is forced hand washing after using the toilet. Yeah, it’s kinda gross, but I think sim days in TS4 are already too short, so I’d rather they do something else if their hygiene isn’t low. I found a mod that does just this on MTS, however it didn’t look like it was being updated (last update was in 2018).

This is my first mod. While simple, consider it in testing as yeah, first and all. I did test it out in game for a short while, and it does seem to be working.

This will conflict with anything that changes the sink_washHands.InteractionTuning xml.

I am not sure how it will interact with the new “Bust the Dust” kit, as the new Aspirations add a milestone that asks for washing your hands after using the toilet and vise versa.

➨
Download ⌛

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bioniczombie: A full moon from the video game The Sims 3. It looks slightly spooky. (Default)



I have updated and added some new object hiders for The Sims 3.

Built, or (for my older packages) work with 1.69.

I’ve learned a new way of making these. I did not redo all of my packages as they still seem to work fine, and there are a TON. The new way also solved some of my previous issues, like build objects not being hidden anymore.

I tried to get most objects/build mode items, but there might still be a few stragglers. Feel free to report any you find in my ask. Some I intentionally stayed away from as they are the only one in the game that exists, and I might actually use. This isn’t consistent across all games as far as not hiding these “one in existence” items, as some I never intend to use any time soon, and I did hide. So just keep an eye out. They should still be in the Collections folders if you do miss any. Feel free to request a hider for any of these items. I don’t mind adding them in if someone else wants them hidden.

Read before downloading:

These will hide objects from showing in the buy/build/buy debug catalog. You can still find them in Collections. These do not remove any objects from in game, and will still show up as normal if they’ve already been placed in game, or if they come with a lot, etc.

I strongly suggest choosing wisely when it comes to what you want to hide, as hiding everything can be problematic. An example would be all Beds being hidden from the catalog.

These come with their thumbnail pictures where available to make it easier to pick and choose what to keep.

I would put these in your overrides folder, but they should still work if you don’t.

➨  Download.  || Alt Download.

bioniczombie: A full moon from the video game The Sims 3. It looks slightly spooky. (Default)





I really like deedee-sims’ plumbot clothes, but I have yet to mess around with making default meshes myself. I instead decided to take IaKoa’s Servo Default, and use deedee-sims default grey textures.

When using this, I also strongly recommend you get this mod, otherwise servos will still have a glowing ball.

Credits to: veranka, IaKoa, deedee-sims, & EA.

Download:
➨ Eyes Version
➨ No Eyes Version
➨ Backup Link

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