bioniczombie: A full moon from the video game The Sims 3. It looks slightly spooky. (Default)




I made these for TS2, and I figured I’d go ahead and make them for TS3 while I was at it. These were originally floors from Cottage Living, but I made them into terrains. There is a terrain version of this in TS4 but it only comes in 1 color (pink), and does not match the floors (Why EA?). No transparency version only. I didn’t test this in game, so let me know if I’ve goofed something up.

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I made this as a quick edit of the Beach Towel + Umbrella for myself, as I couldn’t find one that felt “medieval themed”. Please keep in mind I didn’t make this with the intent to share originally so it’s a bit “rough”. I almost forgot I made this, so I wanted to drop it here for the future. I am not currently playing my medieval save, so the above preview is just the texture. Feel free to edit, etc.

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An old project that was in my WIP folder.

The Sims Medieval floor converted to TS3.

  • 1 color channel only.

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bioniczombie: A full moon from the video game The Sims 3. It looks slightly spooky. (Default)

I wanted to save my GraphicsRules for my future Sims 3 playthroughs, and I thought I’d share.

🚨 MAKE A BACKUP OF YOUR GRAPHICSRULES BEFORE USING THIS!! I can’t stress this enough.
This is for version 1.69!
*Edit* I am now on 1.67 and this seems to work fine.

Found in: Program Files\Origin Games\The Sims 3\Game\Bin
or
Program Files (x86)\Origin Games\The Sims 3\Game\Bin
I don’t remember which is the default as I have mine in a custom location.
Installation for non-origin users:
Program Files\Electronic Arts\The Sims 3\Game\Bin
 
Changes from the default are as follows:

  • Graphics when set to the Very High setting will either be 2K, or 4K, depending on which version you download. I recommend 2K for gameplay.
  • Better Shadows included. It uses 4K shadows in both versions. You must set your shadows to the High setting.
  • I have the seti textureMemory (how much RAM your computer has) set to 16GB of RAM. 🚨 I highly recommend changing this to how much YOUR computer has. I have never tested this on a computer that has less RAM than 16GB.
  • ShaderSkinCompositing set to false on the High, and Very High graphics setting. This fixes improperly rendered body hair and tattoos (stops them from becoming blurry).
  • Bloom is removed. Example of what Bloom is here.

Find more bug fixes, and performance tweaks in this guide! (I have included some of the changes to my GraphicsRules)

Download:
GraphicsRules

bioniczombie: A full moon from the video game The Sims 3. It looks slightly spooky. (Default)

I wasn’t able to find any name replacement mods that I wanted to use for my medieval save, so I made one! Let me just say this took way longer then I initially thought it would.

The names I chose are mainly medieval-ish (I used a lot of names from old, and middle English). I also used some sim names (or made names out of sim places), e.g. Dragon Valley, Henford on Bagley, etc. There’s a small fantasy element thrown in there as well. I tried to stick to ~sim lore~.

I’ve tried it out in my game, and it seems to be working fine, but there’s over 8,000 different strings (name possibilities, basically). I did duplicate most of the names to a degree. It should work with other languages, but I only played / tested in English.

I’m still messing around with it, but I need a break. So I thought I’d share this version.

Credits to lesbisim for the base mod (I changed all names).

I used Easy STBL Manager, Notepad++, and a ton of google.

And in case anyone else wants to change the names, line 3-1012 = Female, 1013-7266 = Surnames, 7267-8303 = Male. This is assuming you use the above programs to edit these.

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bioniczombie: A full moon from the video game The Sims 3. It looks slightly spooky. (Default)







**EXPERIMENTAL**

This is not a final mod.

Pictures on left are EA resolution, pictures on the right are upscaled. Top pictures are EA. Bottom is upscaled.

I want to share my upscaled pet fur & details (ears, mouth etc) in case anyone else might be interested in messing with it. Due to the websites limitations that I used, these are only 2K.

These are not edited in any way aside from upscaling and then slapping them into a package. There is some wonkiness (see the paws on the dog, ears are lighter, especially on cats). These are meant to be more of a resource for other cc makers, rather then a full fledged mod.

These textures come from lazyduchessdefault textures.

The pet eyes are from hiddengnomesDayDreaming defaults.

bioniczombie: A full moon from the video game The Sims 3. It looks slightly spooky. (Default)





Default Beetle Eyes for Cats and Dogs! These use lazyduchess‘ default whiskers.

These are 4k.

Bug disclosure: I noticed some weird discoloration above the pupil at times, and I wasn’t able to fix it. I have also noticed LazyDuchess’ default pet texture seems to conflict with the catchlights.

Credits: lazyduchess, horusmenhosetix, & squea.
thisiskitta, & annyon for the premade pets. [1] [2]

Try this if you use lazyduchess’ default pet textures (you still need to download the eyes + this file): Download ❗ This is meant to replace the default textures, so delete lazyduchess’ version. Note this is only for these specific eye defaults. You will need to remove this file if you stop using these eye defaults!

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